It is very casual and tries to explain on an abstract, yet down to earth level. No code. It covers pathfinding in general and then moves on to explain HPA, which can increase pa…
6 years, 6 months ago
It is very casual and tries to explain on an abstract, yet down to earth level. No code. It covers pathfinding in general and then moves on to explain HPA, which can increase pa…
6 years, 6 months ago
7 years, 11 months ago
13 hours ago, Septopus said: As an indie game developer, its kinda hard to get the word out, indeed. This community is a great place to spend some time though, lots of good folk…
7 years, 11 months ago
7 years, 11 months ago
Hello. This is what I've been working on the past 5 years, using java and opengl. It's what I call a city-state simulator, where you build a city and conquer others. Its like Ca…
7 years, 11 months ago
1 hour ago, Septopus said: Yes, I think I could probably play way to much of this.. Looks really good from the trailer, a lot of detail! Nice job, when can people try it out? Gr…
7 years, 11 months ago
It is very casual and tries to explain on an abstract, yet down to earth level. No code. It covers …
6 years, 6 months ago
13 hours ago, Septopus said: As an indie game developer, its kinda hard to get the word out, indeed. This …
7 years, 11 months ago
1 hour ago, Septopus said: Yes, I think I could probably play way to much of this.. Looks really good …
7 years, 11 months ago
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