Hi, I'm working on blending skeletal animations in my project. And I finally got confused in my own code...I have 2 arrays of glm::mat4, which represents lhs and rhs animation'sโฆ
6ย years, 3ย months ago
Hi, I'm working on blending skeletal animations in my project. And I finally got confused in my own code...I have 2 arrays of glm::mat4, which represents lhs and rhs animation'sโฆ
6ย years, 3ย months ago
6ย years, 8ย months ago
@JoeJ, thank you for your answer! All day I was thinking about how to find a compromise between these two completely different APIs. D3D, Metal, Vulkan - they all have Command Bโฆ
6ย years, 8ย months ago
6ย years, 9ย months ago
Hi! I'm writing 3d engine using OpenGL but with perspective adding support of Vulkan later. Now I'm writing a wrapper for Vertex Array Object and bumped into a problem that in Vโฆ
6ย years, 8ย months ago
Hello! I wrote a small engine, and decided to test it on different graphics cards. And here is what turned out to be unexpected: on Nvidia and Intel everything works well on Linโฆ
6ย years, 9ย months ago
Hi, I'm working on blending skeletal animations in my project. And I finally got confused in my own code...I have โฆ
6ย years, 3ย months ago
@JoeJ, thank you for your answer! All day I was thinking about how to find a compromise between these two โฆ
6ย years, 8ย months ago
Hi! I'm writing 3d engine using OpenGL but with perspective adding support of Vulkan later. Now I'm writing a wrapper โฆ
6ย years, 8ย months ago
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