11ย years, 1ย month ago
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Also, are you sure that the uniform locations you pass are correct? I'd try to use glGetUniformLocation on each of them to be sure.
11ย years, 1ย month ago
A rather annoying case came up on the #gamedev irc channel today. It turns out that if a program (not console) is started with command line arguments, the D3DXCreateTextureโฆ
21ย years, 8ย months ago
I was simply wondering why changing textures is slow. What does the graphics card have to do in order to change textures? -Trond
22ย years, 1ย month ago
I'm guessing that since mModelviewMatrix takes a point from object space to view space, and the light is defined in world space, the light_eye_space should be calculated this waโฆ
11ย years, 1ย month ago
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See all in DiscussionsAlso, are you sure that the uniform locations you pass are correct? I'd try to use glGetUniformLocation on each of them โฆ
11ย years, 1ย month ago
I'm guessing that since mModelviewMatrix takes a point from object space to view space, and the light is defined in โฆ
11ย years, 1ย month ago
Some snippets I found in a test exporter I wrote some time ago for Blender 2.48:#...snipcontext = sce.getRenderingContext()frame_start = context.startFrame()frame_end โฆ
16ย years, 6ย months ago