7 years, 10 months ago
Highlights
7 years, 10 months ago
7 years, 10 months ago
I'm trying to figure out all the ins and outs of server-client usage for multiplayer games, because I want to dev my own multiplayer game. Though my draft of the fees for my gam…
7 years, 10 months ago
7 years, 10 months ago
7 years, 10 months ago
Latest Activity
See all in Discussions54 minutes ago, Septopus said: There is no such thing as unlimited bandwidth for anything. Ever. Check the fine print. …
7 years, 10 months ago
5 minutes ago, hplus0603 said: Most multi-player games send the meshes themselves (vertices, triangles, normals, textures, etc) as part of …
7 years, 10 months ago
8 minutes ago, Septopus said: No, those numbers don't seem accurate at all.. If WOW used 1mb/s per player, it …
7 years, 10 months ago