21 years, 10 months ago
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21 years, 10 months ago
21 years, 10 months ago
I have been playing around with GLSL for awhile now and I have implemented lighting (with normal mapping) into my little engine. It works fine so far with just one light bu…
21 years, 10 months ago
I looked it up and there can be some issues when doing multipass and you use both the fixed functionalty pipeline and vertex shader. I should use gl_Position = ftransform() to g…
21 years, 10 months ago
Quote:Original post by python_regiousRemember to use position invariance!hmm, dont even know what that means.
21 years, 10 months ago
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See all in DiscussionsI looked it up and there can be some issues when doing multipass and you use both the fixed functionalty …
21 years, 10 months ago
Quote:Original post by python_regiousRemember to use position invariance!hmm, dont even know what that means.
21 years, 10 months ago
Disabling Z-writes gave some strange result but it seems to be working with just the blending, thanks! :)
21 years, 10 months ago