20 years, 7 months ago
Highlights
Community contributions featuredSorry, I dont know the standard MUD / MMO zone principle.yes, that is a good point, in the case of multiple clients being in the same grid section during an update event, they w…
20 years, 7 months ago
Majority of the world objects ingame will be dynamic objects, they will change through out the game, trees will grow, die, structures will be built, destroyed, players will move…
20 years, 7 months ago
21 years, 10 months ago
i tried #define V_RETURN(x) { if( FAILED(hr) ) { return DXTrace( (const CHAR*)__FILE__, (DWORD)__LINE__, hr, #x, true ); } } and #define V_RETURN(x) { if( FAILED(hr) ) { return…
21 years, 9 months ago
Over the past few days ive been thinking of a new system to make my d3dxfont managment better. Ive come up with system, and I would like to get some feed back on it :) Desc…
21 years, 10 months ago
Latest Activity
See all in DiscussionsSorry, I dont know the standard MUD / MMO zone principle.yes, that is a good point, in the case of …
20 years, 7 months ago
Majority of the world objects ingame will be dynamic objects, they will change through out the game, trees will grow, …
20 years, 7 months ago
i tried #define V_RETURN(x) { if( FAILED(hr) ) { return DXTrace( (const CHAR*)__FILE__, (DWORD)__LINE__, hr, #x, true ); } } …
21 years, 9 months ago