21 years ago
Highlights
I havent done any further research outside of talking to my programmer buds at work, who agree that its most necessary to pool all memory on consoles or at least have a ver…
21 years ago
21 years, 1 month ago
Just thought i'd see what other think of how next gen engines are going to work with multicore chips and middleware physics SDKs. I've been think about this alot lately and i'm…
21 years, 1 month ago
Just out of curiosity I'm wondering do most console game developers mempool everything? From a naive perspective (I've only developed on PC) that would seem to make th…
21 years, 1 month ago
Quote:Original post by Name_UnknownMost game engines use a client-server model, which is already a form of parallelism of it's own. Quake,Unreal, etc all have physics on th…
21 years, 1 month ago
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See all in DiscussionsI havent done any further research outside of talking to my programmer buds at work, who agree that its most …
21 years ago
Quote:Original post by Name_UnknownMost game engines use a client-server model, which is already a form of parallelism of it's own. …
21 years, 1 month ago
From a rendering standpoint that makes complete sense, but what about from the game logic standpoint? If the next generation …
21 years, 1 month ago