7 years, 8 months ago
Highlights
7 years, 8 months ago
I found an error; the computation of the shadow position in the Vertex Shader should be // Shadow position output.shadowPosition = mul(input.position, matWorldShadow); output.sh…
7 years, 8 months ago
Quote I am now trying to figure out how to get the D24 part of the DSV In the shader: In case your code does not contain it: Texture2D renderedShadowMap : register (t0); Texture…
7 years, 8 months ago