5 years, 8 months ago
Highlights
@Shaarigan No problem about not posting your solution. I'm just having some trouble understanding the differences of this approach from the manager giving the handle a poi…
5 years, 8 months ago
5 years, 8 months ago
Hi,I have been working through the article ‘Gem: A Generic Handle-Based Resource Manager’ by Scott Bilas trying to understand and implement the resource handle system in C++. &n…
5 years, 8 months ago
Hi,I am in the process of developing the resource management system for the tools part of my engine. I can currently load a model (.obj) using Assimp and create Meshes and Mater…
5 years, 9 months ago
Hi, I currently have Naive Surface Nets working in a Compute Shader and I'm using a Dictionary to load chunks around the player. Retrieving meshes from the Compute Shader back t…
7 years ago
Latest Activity
See all in Discussions@Shaarigan No problem about not posting your solution. I'm just having some trouble understanding the differences of this approach from …
5 years, 8 months ago
Do you know of any examples of the “resource header” shared memory idea? It sounds like I would need to …
5 years, 8 months ago
@Shaarigan Thanks for adding your input all the same.I didn't consider having the manager create the handles but I did …
5 years, 8 months ago