7 years, 5 months ago
Highlights
7 years, 5 months ago
I mean, without a use case it's really hard to answer. The general idea though is to use triangle list/strips and do as few "Draw Primitive" calls as possible. Graphics cards ar…
7 years, 5 months ago
How many triangles are we talking about here and why is it a performance concern?
7 years, 5 months ago
7 years, 6 months ago
7 years, 6 months ago
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See all in DiscussionsI mean, without a use case it's really hard to answer. The general idea though is to use triangle list/strips …
7 years, 5 months ago
How many triangles are we talking about here and why is it a performance concern?
7 years, 5 months ago
My only other suggestion would be to litter the code you want to step through with if statements checking the …
7 years, 6 months ago