6 years, 7 months ago
Highlights
To solve this problem I had to change this: float depth = v_Position.z / v_Position.w;and write this: float depth = gl_FragCoord.z / gl_FragCoord.w;
6 years, 7 months ago
6 years, 7 months ago
Hello everybody,I have been trying to implement SSR for some days, but what I get is a bunch of bad “reflections”. I don't know if I have a problem with the different spaces (I…
6 years, 5 months ago
Hello!I am having a big problem implementing VSM and I have been stucked for a couple of days.When I use VSM instead of a basic shadow mapping, shadows behave strangely. I think…
6 years, 7 months ago
Hello everyone, I write this because I need some help in order to achieve a proper shadowmap. I am trying to render some shadows but I am stucked. What I do is create a framebuf…
7 years, 3 months ago
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See all in DiscussionsHello everybody,I have been trying to implement SSR for some days, but what I get is a bunch of bad …
6 years, 5 months ago
To solve this problem I had to change this: float depth = v_Position.z / v_Position.w;and write this: float depth = …
6 years, 7 months ago
I solved it already
6 years, 7 months ago