21 years, 6 months ago
Highlights
21 years, 6 months ago
If it's the effect you're after then I'd suggest simply placing a decal-type sprite on the surface of the water (with a water-splash-rings texture on it) and then scal…
21 years, 6 months ago
Okay, I've got a weird problem. I've been moving quite heavily into vertex and pixel shaders via FX files over the past week, so far loading and rendering static and bone-animat…
21 years, 6 months ago
Having exhausted all other search options, it's time to ask for help... I'm trying to implement vertex lighting using HLSL into the Direct3D engine I'm developing. First, the pr…
21 years, 6 months ago
Hi. I can usually find information on and around the net, but this seems to be eluding me completely... I'd like to know how CSG Primitives are built in detail. I already k…
21 years, 11 months ago
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See all in DiscussionsIf it's the effect you're after then I'd suggest simply placing a decal-type sprite on the surface of the water …
21 years, 6 months ago
Heh, there's no way anyone could have been able to help me with this (with the code I gave), but …
21 years, 6 months ago
X files are very standard, and a good place to start learning. I'd recommend:http://www.toymaker.info/Games/html/x_file_animation.htmlWhich is what I've been using the …
21 years, 6 months ago