5 years, 11 months ago
Highlights
5 years, 11 months ago
ddlox said:look here:http://roar11.com/2015/07/screen-space-glossy-reflections/http://jcgt.org/published/0003/04/04/https://interplayoflight.wordpress.com/2019/09/07/hybrid-sc…
5 years, 11 months ago
Hello,Sorry for my english,I have 2 methods for rendering reflection of water. On the screenshot you can see cubemap and screen space reflection. If I use cubmap then I get the…
5 years, 11 months ago
Hello all, Sorry for my English! I found a description about the fastest reflection algorithm for flat surfaces. http://www.remi-genin.fr/blog/screen-space-plane-indexed-reflect…
7 years, 4 months ago
Hello all. I'm newbie on this forum and my english not very good. Sorry >< I created a volumetric lighting with a shadow for my water. Right now I need to compute a max he…
7 years, 6 months ago
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See all in Discussionsddlox said:look here:http://roar11.com/2015/07/screen-space-glossy-reflections/http://jcgt.org/published/0003/04/04/https://interplayoflight.wordpress.com/2019/09/07/hybrid-screen-space-reflections/
5 years, 11 months ago
ddlox said: // this usually means doing SSR with normal mapped normals ... float3 normal = normalize(texture(normalMap, texcoord)).xyz; ... tex2D (reflectionTex, …
5 years, 11 months ago
Hello,Sorry for my english,I have 2 methods for rendering reflection of water. On the screenshot you can see cubemap and …
5 years, 11 months ago