20 years, 11 months ago
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Community contributions featuredI haven't had problems with any Boost library. Serialization was the closest, because it's too big for me. In my last project I've used:-assign-bind-format-function-mpl-multi_in…
20 years, 11 months ago
20 years, 11 months ago
Hi. I'm trying to use the glBlendColor extension in a Radeon Mobility card. The extension isn't advertised in the extensions list, and asking for it returns a null pointer. Howe…
20 years, 11 months ago
Hello. I'm searching for a scripting language for my game. My use case is that the player writes scripts to control units in the game. For this reason, several VM must coexist a…
21 years, 9 months ago
I could solve the problem using ::derived instead of derived:template <class S>struct derived : public derived_impl<S, ::derived>{ derived (int i) : derived_impl<…
20 years, 11 months ago
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See all in DiscussionsI haven't had problems with any Boost library. Serialization was the closest, because it's too big for me. In my …
20 years, 11 months ago
I could solve the problem using ::derived instead of derived:template <class S>struct derived : public derived_impl<S, ::derived>{ derived (int i) …
20 years, 11 months ago
I read the fine print and you are right, it's optional.I'm trying to come up with a workaround. It should …
20 years, 11 months ago