Hi, quick question about OMSetRenderTargetsAndUnorderedAccessViews in dx11.Just wondering what restrictions there are for UAVs bound for use in pixel shaders?Specifically, Rende…
6 years ago
Hi, quick question about OMSetRenderTargetsAndUnorderedAccessViews in dx11.Just wondering what restrictions there are for UAVs bound for use in pixel shaders?Specifically, Rende…
6 years ago
7 years, 4 months ago
Yea, that makes sense, sorry, please excuse my lack of experience here. If all I am trying to do is detect when the far/near plane ratio increases that should be possible using…
7 years, 4 months ago
7 years, 4 months ago
Hi, In direct3D (DX9), I am wondering if I have the worldviewprojection matrix and the world matrix if its possible to extract the near and far z values that you would use to co…
7 years, 4 months ago
7 years, 4 months ago
Hi, quick question about OMSetRenderTargetsAndUnorderedAccessViews in dx11.Just wondering what restrictions there are for UAVs bound for use in pixel shaders?Specifically, …
6 years ago
Yea, that makes sense, sorry, please excuse my lack of experience here. If all I am trying to do is …
7 years, 4 months ago
Whilst opengl, this seems to imply inverse viewprojection should work, doesnt it? https://stackoverflow.com/questions/33436963/most-accurate-way-to-calculate-view-frustum-corners-in-world-space
7 years, 4 months ago
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