7 years ago
Highlights
Like Rutin said above, try to use reference images when modeling objects. The TV & chairs would read a lot better if they were properly scaled. Also, the wall's material is…
7 years ago
Hello, I'm trying to optimize my coffee table topology to run smoothly in Unity / Unreal Engine, but I don't know what's the best way to reduce the triangle count on the panel s…
7 years ago
I'm creating a low poly dumbbell & i'm wondering if it's ok to leave the handle topology (horizontal cylinder) separate from the weight? First picture shows what i'm trying…
7 years, 4 months ago
Latest Activity
Like Rutin said above, try to use reference images when modeling objects. The TV & chairs would read a lot …
7 years ago
Hello, I'm trying to optimize my coffee table topology to run smoothly in Unity / Unreal Engine, but I don't …
7 years ago
I'm creating a low poly dumbbell & i'm wondering if it's ok to leave the handle topology (horizontal cylinder) separate …
7 years, 4 months ago