6 years, 5 months ago
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Also you don't have to do this:renderer.GetContext()->VSSetConstantBuffers(0, 1, &renderer.worldCB); renderer.GetContext()->VSSetConstantBuffers(1, 1, &renderer.vi…
6 years, 5 months ago
6 years, 5 months ago
6 years, 5 months ago
Frank Luna's DirectX 12 book and 3dgep comes to my mind.
6 years, 5 months ago
You may have a look at this method if you are using D3D11: ID3D11DeviceContext::ResolveSubresource
6 years, 5 months ago
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See all in DiscussionsAlso you don't have to do this:renderer.GetContext()->VSSetConstantBuffers(0, 1, &renderer.worldCB); renderer.GetContext()->VSSetConstantBuffers(1, 1, &renderer.viewCB); renderer.GetCont
6 years, 5 months ago
Frank Luna's DirectX 12 book and 3dgep comes to my mind.
6 years, 5 months ago
You may have a look at this method if you are using D3D11: ID3D11DeviceContext::ResolveSubresource
6 years, 5 months ago