17 years, 9 months ago
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Community contributions featured17 years, 9 months ago
Umm... now I'm not so sure it *is* translating texture coordinates. It seems to be doing some full-scene antialiasing, maybe? If I take one sprite and put it over another &…
17 years, 9 months ago
I have an old-ish laptop with the incredibly-capable Intel Extreme Graphics 2 chip. It is so awesome. /sarcasm I tried a test-run of my current project on it out of morbid…
17 years, 8 months ago
I've written a simple TextFrame class that displays text wrapped to a frame (x, y, width, height). It uses SlimDX.Direct3D9.Font.DrawString, the DrawTextFormat of which does all…
17 years, 8 months ago
I have a source image as a sprite sheet that's laid out with 1-pixel borders around all the frames. I draw one frame at a time for an entity... pretty standard old-school 2…
17 years, 9 months ago
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See all in DiscussionsI have an old-ish laptop with the incredibly-capable Intel Extreme Graphics 2 chip. It is so awesome. /sarcasm I tried …
17 years, 8 months ago
I've written a simple TextFrame class that displays text wrapped to a frame (x, y, width, height). It uses SlimDX.Direct3D9.Font.DrawString, …
17 years, 8 months ago
Umm... now I'm not so sure it *is* translating texture coordinates. It seems to be doing some full-scene antialiasing, maybe? …
17 years, 9 months ago