6 years, 4 months ago
Highlights
Hi,Disclaimer: I'm not that experienced in the subject myself! However when I had to implement my audio layer I found “Game Audio Implementation” very helpful. It's written…
6 years, 4 months ago
6 years, 6 months ago
Hi,I used to* have a similar problem. In my case the text is rendered onto a background “textRenderTexture” (Direct2D/DirectWrite) then fields on this texture are sampled on qua…
6 years, 6 months ago
6 years, 6 months ago
You might want to try the “Fast” VSync setting in the NVidia drivers.
6 years, 6 months ago
Latest Activity
See all in DiscussionsHi,Disclaimer: I'm not that experienced in the subject myself! However when I had to implement my audio layer I found “Game …
6 years, 4 months ago
Hi,I used to* have a similar problem. In my case the text is rendered onto a background “textRenderTexture” (Direct2D/DirectWrite) then …
6 years, 6 months ago
You might want to try the “Fast” VSync setting in the NVidia drivers.
6 years, 6 months ago