7 years, 2 months ago
Highlights
On 8/11/2019 at 11:36 PM, alvaro said: As an alternative to the ideas posted here, you could keep track of the current position and velocity, and then move one time step towards…
7 years, 2 months ago
7 years, 2 months ago
Hello Game Devs, I am working on a class that is supposed to smoothly translate 2D geometry beteen 2 Points over time. I am not really happy with my solution and wonder if other…
7 years, 2 months ago
I am looking for people to take a look at my Logging class and see if there are any things structure wise or anything else they would do different. I have 3 basic approaches...…
7 years, 2 months ago
I want to implement a Tekken-Style Combo-/ Input-System. The basic system i want to realize is, processing a timed sequence of inputs. Example: In Tekken, I have 4 Input Buttons…
7 years, 3 months ago
Latest Activity
See all in DiscussionsOn 8/11/2019 at 11:36 PM, alvaro said: As an alternative to the ideas posted here, you could keep track of …
7 years, 2 months ago
I am now trying to use an Easing function from Robert Penner(https://github.com/jesusgollonet/ofpennereasing/blob/master/PennerEasing/Quad.cpp). It seems like these functions don't guarantee that …
7 years, 2 months ago
34 minutes ago, Zakwayda said: Like Alberth mentioned, you didn't say what you don't like about your current approach. I'll …
7 years, 2 months ago