Suppose we have a game running on a Windows written by D3D11 computer. Can we intercept the D3D11 API and modify the intercepted functions online so that they can run on CPU ins…
7 years, 3 months ago
Suppose we have a game running on a Windows written by D3D11 computer. Can we intercept the D3D11 API and modify the intercepted functions online so that they can run on CPU ins…
7 years, 3 months ago
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