I am writing a simple 2d physics engine with javascript, but something worng here. I put 4 boxes vertically, but they always tilt slightly(slight rotation) to a side even though…
6 years, 10 months ago
I am writing a simple 2d physics engine with javascript, but something worng here. I put 4 boxes vertically, but they always tilt slightly(slight rotation) to a side even though…
6 years, 10 months ago
7 years, 1 month ago
9 minutes ago, Dirk Gregorius said: I cannot say what matter.js is doing, but if you only keep vertices which are contained inside the other polygon as contact points you will h…
7 years, 1 month ago
7 years, 2 months ago
I am developing a simply 2d physics engine and I' ve read the source code of box2d and matter.js. I found some insteresting thing on finding contact point: Box2d use indicent ed…
7 years, 1 month ago
I'm currently implementing a 2D physics engine, then i stuck in collision resolution. So i did a search in google, and i found this passage, It explains how to use impulse to se…
7 years, 3 months ago
I am writing a simple 2d physics engine with javascript, but something worng here. I put 4 boxes vertically, but …
6 years, 10 months ago
9 minutes ago, Dirk Gregorius said: I cannot say what matter.js is doing, but if you only keep vertices which …
7 years, 1 month ago
I am developing a simply 2d physics engine and I' ve read the source code of box2d and matter.js. I …
7 years, 1 month ago
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