6 years, 3 months ago
Highlights
@JoeJ cheersI followed the same OpenGL tutorial as Joe linked : https://nlguillemot.wordpress.com/2016/12/07/reversed-z-in-opengl/This is also helpful : https://developer.nvidi…
6 years, 3 months ago
6 years, 3 months ago
I've recently been playing around with the Reverse Projection trick that I have read about on these forums. I'm a little confused though.I plotted a graph of a normal projection…
6 years, 3 months ago
I want to be able to determine if OBBs or Triangles intersect a Frustum. Specifically, in my case, it is for selection. So I need the result to be accurate, as opposed to some r…
6 years, 10 months ago
I have an application that renders to two targets. struct PixelOut { float4 Colour: SV_Target0; unsigned int Pick: SV_Target1; }; The value I write to SV_Target1 is an ID that d…
7 years ago
Latest Activity
See all in Discussions@JoeJ cheersI followed the same OpenGL tutorial as Joe linked : https://nlguillemot.wordpress.com/2016/12/07/reversed-z-in-opengl/This is also helpful : https://developer.nvidia.com/content/depth-pre
6 years, 3 months ago
I may have missunderstood things, but let me try to explain what I was expecting.With an orthographic projection, if you …
6 years, 3 months ago
I've recently been playing around with the Reverse Projection trick that I have read about on these forums. I'm a …
6 years, 3 months ago