7 years, 1 month ago
Highlights
7 years, 1 month ago
I was referring to the Pixel Shader input register "viewPosition" that has to be calculated for each projected texture. Since each projected texture has it's own view matrix and…
7 years, 1 month ago
Hi hi, Imagine rendering a projected textures on a terrain, but the project texture only lies on a small part of that terrain. Projected Textures requires 1 pixel shader input r…
7 years, 1 month ago
Imo with C++11, C++14, C++17 and soon C++20 is making C++ insanely powerful. it's incredible. I'm so grateful for these upgrades. I hope they keep it up but it's already so grea…
7 years, 1 month ago
Latest Activity
I was referring to the Pixel Shader input register "viewPosition" that has to be calculated for each projected texture. Since …
7 years, 1 month ago
Hi hi, Imagine rendering a projected textures on a terrain, but the project texture only lies on a small part …
7 years, 1 month ago
Imo with C++11, C++14, C++17 and soon C++20 is making C++ insanely powerful. it's incredible. I'm so grateful for these …
7 years, 1 month ago