Hello, everyone!I develop my game prototype using BGFX + pure Win32 API for now. In future I will migrate to SDL.I would like: 1) Hide mouse pointer (right now I use ShowCursor(…
4 years, 9 months ago
Hello, everyone!I develop my game prototype using BGFX + pure Win32 API for now. In future I will migrate to SDL.I would like: 1) Hide mouse pointer (right now I use ShowCursor(…
4 years, 9 months ago
6 years, 8 months ago
@21st Century Moose Thank you very much! Well, I will take it into my mind.
6 years, 8 months ago
6 years, 11 months ago
Hello everyone!I would like to optimize the used space of vertex buffers.For instance, if my model does not have colors per vertices, I would like to remove “color” component fr…
6 years, 8 months ago
Hello, Everyone! I created skeleton program QT5 + BGFX framework. I do not use QT3D. BGFX supports DX9, DX11, DX12, OpenGL, Vulkan, Metal - https://github.com/bkaradzic/bgfx My…
6 years, 11 months ago
Hello, everyone!I develop my game prototype using BGFX + pure Win32 API for now. In future I will migrate to …
4 years, 9 months ago
@21st Century Moose Thank you very much! Well, I will take it into my mind.
6 years, 8 months ago
Hello everyone!I would like to optimize the used space of vertex buffers.For instance, if my model does not have colors …
6 years, 8 months ago
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