7 years ago
Highlights
7 years ago
7 years ago
Hello, I should say I'm new to DX12 and I have the following use case. I'm making a "simple" font rendering library that caches glyphs from DirectWrite into 2D textures/atlases…
7 years ago
7 years ago
1 hour ago, pcmaster said: Somebody more versed with DX12 could shed some light on uploading to the default heap. I'm getting a bit lost What will the CopyTextureRegion copy fro…
7 years ago
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See all in Discussions1 hour ago, pcmaster said: Somebody more versed with DX12 could shed some light on uploading to the default heap. …
7 years ago
Yes, I had upload heaps in mind. UAV seems useless to me in this case then. I'm going to be …
7 years ago
OK that clears up some things. Can I write to a D3D12_RESOURCE_STATE_UNORDERED_ACCESS resource from the CPU? Because that's what I …
7 years ago