So I've been trying to get up to speed with this physically based rendering stuffs, and one of the convention struck me, basically the fresnel part. I understand the fresnel eff…
5 years, 5 months ago
So I've been trying to get up to speed with this physically based rendering stuffs, and one of the convention struck me, basically the fresnel part. I understand the fresnel eff…
5 years, 5 months ago
So I've been trying to get up to speed with this physically based rendering stuffs, and one of the convention struck me, basically the fresnel part. I understand the fresnel eff…
5 years, 5 months ago
Hello folks, I've been experimenting with some camera lens distortion in GLSL, and proceed to implement a simple “Fish Eye” lens. It was done as a post process with a textured f…
5 years, 5 months ago
6 years, 9 months ago
hplus0603 said: [quote]pretty much almost at an instant[/quote]is that "actually instantly, in response to packets sent the same time to both clients from the server?" Then it's…
6 years, 9 months ago
6 years, 9 months ago
So I've been trying to get up to speed with this physically based rendering stuffs, and one of the convention …
5 years, 5 months ago
So I've been trying to get up to speed with this physically based rendering stuffs, and one of the convention …
5 years, 5 months ago
Hello folks, I've been experimenting with some camera lens distortion in GLSL, and proceed to implement a simple “Fish Eye” …
5 years, 5 months ago
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