6 years, 9 months ago
Highlights
I ended up fixing my issue, I needed to keep it simple:if (target.z < 1) RenderText(shader, "Target" ,(float)target.x, (float)target.y,1.0f,glm::vec3(1.0f, 0.0f, 0.0f)); else…
6 years, 9 months ago
Hi Guys,EDIT: The name of what I'm trying to achieve is a offscreen target indicator. I'm having a problem, I wasn't able to search to find anything because I really don't…
6 years, 9 months ago
Latest Activity
I ended up fixing my issue, I needed to keep it simple:if (target.z < 1) RenderText(shader, "Target" ,(float)target.x, (float)target.y,1.0f,glm::vec3(1.0f, 0.0f, …
6 years, 9 months ago
Hi Guys,EDIT: The name of what I'm trying to achieve is a offscreen target indicator. I'm having a problem, I wasn't …
6 years, 9 months ago