6 years, 2 months ago
Highlights
I don't see where you are swaping buffers to actually reflect changes to the screen
6 years, 2 months ago
6 years, 6 months ago
Hello guys, so many topics and tutorials on how to sort isometric tiles, but how do you sort tiles if you have multiple floors? (like minecraft but isometric - the tiles are lik…
6 years, 6 months ago
Hello guys, let's assume we have a game like a WoW, with tons of weapons and other items. It's all good until you have to give different purpose to different items and stats.For…
6 years, 8 months ago
6 years, 6 months ago
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See all in DiscussionsI don't see where you are swaping buffers to actually reflect changes to the screen
6 years, 2 months ago
Alberth said:OpenGL does support Z buffering too, isn't that simpler?Yeah, just needed to calculate Z in vertex shader then pass …
6 years, 6 months ago
Thank you!, now i am able to do this:Made even without sorting, just calculated proper depth in vertex shader from …
6 years, 6 months ago