Hi, I'm trying to share a texture between a Direct3D11 device running on the integrated Intel GPU and a Direct3D9 device standing on a discrete video card.Scenario: Intel CPU +…
5 years, 9 months ago
Hi, I'm trying to share a texture between a Direct3D11 device running on the integrated Intel GPU and a Direct3D9 device standing on a discrete video card.Scenario: Intel CPU +…
5 years, 9 months ago
6 years, 8 months ago
@desiado I've tried that way, but it's consuming 45% cpu vs 39/40 of the “create always” approach.I think the bottleneck is the memcpy after map, to update the textures.
6 years, 8 months ago
6 years, 8 months ago
Hi all, this is my first post here.After months of studying and googling, I've managed to realize a desktop video player:wpf/d3dimage for the frontenddirectx 11 for the renderin…
6 years, 8 months ago
@Promit thank you again.I've tried to implement a pool of textures/srvs, but I'm not improving cpu usages, maybe there is something I'm not understanding well at the base.Let's…
6 years, 8 months ago
Hi, I'm trying to share a texture between a Direct3D11 device running on the integrated Intel GPU and a Direct3D9 …
5 years, 9 months ago
@desiado I've tried that way, but it's consuming 45% cpu vs 39/40 of the “create always” approach.I think the bottleneck …
6 years, 8 months ago
@Promit thank you again.I've tried to implement a pool of textures/srvs, but I'm not improving cpu usages, maybe there is …
6 years, 8 months ago
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