6 years, 4 months ago
Highlights
6 years, 4 months ago
That's what I already do when running in windowed mode.I benchmarked it in fullscreen earlier and I remember a particular case when I lost ~100 fps from ~2200 at 2560x1400 with…
6 years, 4 months ago
Is gamma correction supposed to work with DX12 swapchains?The following code snippet works with DX11:IDXGIOutput* pOutput = NULL; swapchainData.pSwapChain->GetContainingOutpu…
6 years, 4 months ago
Hi!I'm working on a third-party plugin/driver which renders through either D3D11 or D3D12 in either exclusive fullscreen or windowed mode.I have performance problems with SwapCh…
6 years, 8 months ago
Thx Guys for your replies!Yes, old gamma API's suffered from those side effects, however, with DXGI this is handled nicely (in theory and according to my experiences). An app ca…
6 years, 4 months ago
Latest Activity
See all in DiscussionsThat's what I already do when running in windowed mode.I benchmarked it in fullscreen earlier and I remember a particular …
6 years, 4 months ago
Thx Guys for your replies!Yes, old gamma API's suffered from those side effects, however, with DXGI this is handled nicely …
6 years, 4 months ago
Is gamma correction supposed to work with DX12 swapchains?The following code snippet works with DX11:IDXGIOutput* pOutput = NULL; swapchainData.pSwapChain->GetContainingOutput (&pOutput); …
6 years, 4 months ago