21 years, 8 months ago
Highlights
Community contributions featured> and then i have a pointer(i think im not very good at> using pointers and all that stuff) in the Csprites prviate> GLuint* texture;> then in the init i have> *t…
21 years, 8 months ago
22 years ago
Is what you are trying to do is: play an arbitrary sound every .078 seconds... or make sure that your playback buffer is always filled? Because I thought that SDL had a function…
22 years ago