Hello,What I want to achieve with Jack Hoxley's code is to eliminate the Y offset from the code, now, the patch always bends into the screen or out of the screen, how do I avoid…
4 years, 8 months ago
Hello,What I want to achieve with Jack Hoxley's code is to eliminate the Y offset from the code, now, the patch always bends into the screen or out of the screen, how do I avoid…
4 years, 8 months ago
For example: If I've got a Utah teapot, the data set contains some Bezier curve data and vertex information.If I want to prepare it inside of a 3d editing software like 3dsmax,…
5 years ago
Hello,My D3D11 program seems to have some data race problem, some data comes thru first before the other where it should not be.I remember in D3D9, we got a function called devi…
5 years, 5 months ago
Hi guys,I wonder if it is possible to extract vertex and pixel shaders out of a game built using the unreal engine? any thoughts?thanksJack
5 years, 6 months ago
Over the past few days, I just kept trying and trying to compile this compute shader, maybe there are too many branching happening. I tried to compile this with fxc.exe and also…
5 years, 6 months ago
Hello all,Isn't that just easy as simply multiplying the pixel on the screen by the inverse of the projection matrix? It won't happen? How is it going to work?If I transform fro…
5 years, 8 months ago
Hello,What I want to achieve with Jack Hoxley's code is to eliminate the Y offset from the code, now, the …
4 years, 8 months ago
For example: If I've got a Utah teapot, the data set contains some Bezier curve data and vertex information.If I …
5 years ago
Hello,My D3D11 program seems to have some data race problem, some data comes thru first before the other where it …
5 years, 5 months ago
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