6 years, 6 months ago
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6 years, 6 months ago
6 years, 6 months ago
Hello, I would like to know if there is a really very fast technique to detect collisions for a "big" number of sprites. Currently, I'm using the grid method, but it is not accu…
6 years, 6 months ago
6 years, 6 months ago
@JoeJ I realize that moving many sprites by themselves is expensive for the CPU. I think that ideally I should first balance the number of elements on the screen before trying t…
6 years, 6 months ago
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See all in Discussions@JoeJ I realize that moving many sprites by themselves is expensive for the CPU. I think that ideally I should …
6 years, 6 months ago
@joej I develop my game on SEGA Genesis. There are 30 sprites displayed on the screen can be collide.
6 years, 6 months ago
@JoeJ Hello, thank you for these explanations. I will work on the grid on several levels, this method seems to …
6 years, 6 months ago