20 years, 1 month ago
Highlights
Community contributions featuredAs someone who has worked in the industry for nearly 4 years (more than 1 year as a programmer), I say, Take Calculus.Is it required? NoShould you learn anyways? AbsolutelyHere'…
20 years, 1 month ago
20 years, 3 months ago
How would I go about forward declaring classes in managed C++? The unmanaged why doesn't seem to be working.
21 years, 4 months ago
Is there any way to have a GLSL fragment shader not write that fragment's depth value to the depth buffer. I want to emulate doing this: glDepthMask(GL_FALSE) Render() glDepthMa…
21 years, 4 months ago
My point sprits don't seem to be scaling down as thier distance from the camera increases. I think these two lines determine how it's supposed to be scaled: // This is how will…
21 years, 4 months ago
Latest Activity
See all in DiscussionsAs someone who has worked in the industry for nearly 4 years (more than 1 year as a programmer), I …
20 years, 1 month ago
Try this:Disable Depth writesRender objects with transparency (Grass)Enable Depth writes
20 years, 3 months ago
Try:ShellExecute(NULL, NULL, L"C:/Documents and Settings/Joly/Bureau/Dissertation/Artificial Neural Network Applications/gl_matrix_texture/gl_matrix_texture/Debug/SaveLoad.exe", NULL, NULL, SW_SHOWNOR
20 years, 4 months ago