21 years, 1 month ago
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Thanks for your answer.Quote:I implemented a similar system a couple of years ago (as in using texture environments), however not using XML. It worked really well, however you m…
21 years, 1 month ago
21 years, 2 months ago
Hi, I am currently working on a shader/material system (based on OpenGL) similar to the Effects Files (.fx) of DirectX. My shader files are based on XML and look…
21 years, 1 month ago
Hi, anyone here using boost::thread? I would like to use it for a game, but I can't find a way to set the priority of a new thread... How can I do that? I think threads, where y…
21 years, 2 months ago
Hi, I am currently working on an algorithm for pattern recognition. A picture says more than thousand words, so I just show two pictures of the patterns I am working with:…
21 years, 5 months ago
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See all in DiscussionsThanks for your answer.Quote:I implemented a similar system a couple of years ago (as in using texture environments), however not …
21 years, 1 month ago
Hi, I am currently working on a shader/material system (based on OpenGL) similar to the Effects Files (.fx) of DirectX. …
21 years, 1 month ago
Quote:Out of curiosity, why would you want to change the priority of a thread? I haven't much experience in the …
21 years, 2 months ago