Looking for some advice. I have a toy graphics framework I use for experimenting and the vast majority of the time I spend is on tweaking/debugging shaders. And a big part of thโฆ
8ย years, 9ย months ago
Looking for some advice. I have a toy graphics framework I use for experimenting and the vast majority of the time I spend is on tweaking/debugging shaders. And a big part of thโฆ
8ย years, 9ย months ago
9ย years, 2ย months ago
My results look a bit like yours, taylorswift: If I drop the absorption rate to get rid of the dark areas then the clouds get blown out. But I'm not modeling scattering yet, soโฆ
9ย years, 2ย months ago
I was looking at this post: http://blog.tobias-franke.eu/2014/03/30/notes_on_importance_sampling.html which shows how to derive the sampling function for both Phong and GGXโฆ
10ย years, 7ย months ago
I'm curious. Given a spline we can evaluate it's position at any point P=[0..1] along a segment. Does P have a name? Similarly, if we have a point P=[0..N] where N is thโฆ
14ย years, 9ย months ago
15ย years, 3ย months ago
Looking for some advice. I have a toy graphics framework I use for experimenting and the vast majority of the โฆ
8ย years, 9ย months ago
My results look a bit like yours, taylorswift: If I drop the absorption rate to get rid of the dark โฆ
9ย years, 2ย months ago
I was looking at this post: http://blog.tobias-franke.eu/2014/03/30/notes_on_importance_sampling.html which shows how to derive the sampling function for both Phong and GGX distributions โฆ
10ย years, 7ย months ago
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