17 years, 10 months ago
Highlights
The terrain is a gray scale image, the content loader attaches a dictionary with the vertex array to the model. I use that data for triangle picking, it's the approach from crea…
17 years, 10 months ago
17 years, 10 months ago
Hi guys, I'm writing a simple RTS. I found a large number of tutorials about terrain rendering and guess what, I implemented a height map using a custom content loader! Works. M…
17 years, 10 months ago
Hi, I loaded a height map as terrain model in an XNA game project via a custom content pipeline, everything works fine. Now I want to change textures in the model at runtime. Th…
17 years, 10 months ago
Hi guys, I can't figure out how to access the triangle data from a loaded model. I think I need to access the VertexBuffer (via the indices of the IndexBuffer), but I don't get…
17 years, 11 months ago
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See all in DiscussionsThe terrain is a gray scale image, the content loader attaches a dictionary with the vertex array to the model. …
17 years, 10 months ago
Hi guys, I'm writing a simple RTS. I found a large number of tutorials about terrain rendering and guess what, …
17 years, 10 months ago
Sounds reasonable, thank you very much. I'll give it a try.
17 years, 10 months ago