20ย years ago
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Community contributions featuredupdate: with only 4 slices, this is what i get for inter-slice shadow intensity. Light leaks are not fixed yet and there is probably a few bugs.
20ย years ago
20ย years ago
Hi guys! I want to ask if anyone knows how to do the filtering and linear interpolation stated in this article Plausible Image Based Soft Shadows? Like how many pixel neighboursโฆ
20ย years ago
Hi guys! ok i met this annoying problem of bridging local and world space camera coordinate system with a yaw-pitch rotational matrix. I am using the standard code provided by Dโฆ
20ย years ago
hi guys! With regards to the eqn found in GPU GEMS 2, Opacity(Z) = { Opacity(Zi)(Z - Zi) + Opacity(Zi+1)(Zi+1 - Z) } / (Zi+1 - Zi) I understand that additive blending is done toโฆ
20ย years ago
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See all in Discussionsupdate: with only 4 slices, this is what i get for inter-slice shadow intensity. Light leaks are not fixed yet โฆ
20ย years ago
Lets ignore the selfish and arrogant pple on board. Forums are supposed to be a shared resource. So I am โฆ
20ย years ago
what are you talking about?Skimming through an article is NOT equivalent to actual understanding of an algorithm.
20ย years ago