19 years, 1 month ago
Highlights
19 years, 2 months ago
I am making a classic rpg. I believe that I may be overcomplicating my approach to the damage dealt by weapons. I want to ask you two things: 1) Is there a simpler way to accomp…
20 years, 11 months ago
If you know that the server and client are always on the same machine, you could store the structs in shared memory.
19 years, 2 months ago
19 years, 10 months ago
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19 years, 1 month ago
If you know that the server and client are always on the same machine, you could store the structs in …
19 years, 2 months ago
The amount of code that the vtable eliminates makes up for any speed penalty you will incur. In other words, …
19 years, 10 months ago