17 years, 5 months ago
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Community contributions featuredI do use the display format (X8R8G8B8), not the backbuffer format, still have the same problems... An other idea ?
17 years, 5 months ago
Hi there, I have implemented a new lighting algorithm using floating point texture blending, and I would be able to know, if hardware alpha blending with my G16R16F texture is s…
17 years, 5 months ago
20 years, 11 months ago
Hi all, I have a very usefull Visual Studio 6 macro (.dsm) that needs to open a document using the Documents.Open function, but now I'm using Visual Studio .NET and I can't find…
20 years, 11 months ago
Hi all, I have a multipass rendering that first renders the scene with a reflected camera to the framebuffer, then copies it to a texture with glCopyTexImage2D, and then renders…
21 years, 4 months ago
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See all in DiscussionsI do use the display format (X8R8G8B8), not the backbuffer format, still have the same problems... An other idea ?
17 years, 5 months ago
Hi there, I have implemented a new lighting algorithm using floating point texture blending, and I would be able to …
17 years, 5 months ago
Maybe you can use deffered shading. Then use additional multpass lighting for all things that cannot be included in the …
20 years, 11 months ago