12 years, 11 months ago
Highlights
Community contributions featuredCurrently you would need to keep the CScriptBuilder around. Or extract the metadata to store it in some other form. With the change I proposed, the metadata could for example be…
12 years, 11 months ago
12 years, 11 months ago
Hi all, I feel like a right beginner with this question. So apologies. I have had a real hard time finding concrete examples or documentation flow to learn the basics, so…
13 years, 3 months ago
Hey there. I am a little stuck on what may just be a simple query. Here is hoping that someone out there in GD.net land can help. I have a D3DXHANDLE it's a handle for a D3…
16 years, 5 months ago
I understand that the #define D3DXSHADER_USE_LEGACY_D3DX9_31_DLL enable the use of the original Direct3D 9 HLSL compiler from Oct 06. But as far as I can tell it only allow…
18 years, 5 months ago
Latest Activity
See all in DiscussionsCurrently you would need to keep the CScriptBuilder around. Or extract the metadata to store it in some other form. …
12 years, 11 months ago
I'm still not convinced All of this can already be done with the metadata that is in the CScriptBuilder …
12 years, 11 months ago
RegisterObjectMethod("TransformObject", "Vector4 GetPostion() const", asMETHOD(TransformObject, GetPosition), asCALL_THISCALL); ASSERT(r>=0, "Error"); Look at the name of the function "GetPostion",
13 years, 3 months ago