Hello, I wonder how I should deal with sharing code between server and client. There are a lots of components (singleton, factories, different other patterns, priority queue, sp…
20 years, 1 month ago
Hello, I wonder how I should deal with sharing code between server and client. There are a lots of components (singleton, factories, different other patterns, priority queue, sp…
20 years, 1 month ago
20 years, 4 months ago
Don't do what you are doing there, forget about all glVertex*, glTexCoord* commands. Use VBOs instead.
20 years, 4 months ago
Hello, I experienced some problems with input. So far I tried the GetAsyncKey method and the WM_KEYDOWN/WM_CHAR one. Both methods seem to have the flaw that if you press a…
20 years, 2 months ago
20 years, 6 months ago
Hello, suppose there's a vendor X who offers a plugin for 3ds max for non-commercial use. This plugin exports data to some file. This data is then loaded into our engine (probab…
20 years, 3 months ago
Hello, I wonder how I should deal with sharing code between server and client. There are a lots of components …
20 years, 1 month ago
Hello, I experienced some problems with input. So far I tried the GetAsyncKey method and the WM_KEYDOWN/WM_CHAR one. Both methods …
20 years, 2 months ago
Hello, suppose there's a vendor X who offers a plugin for 3ds max for non-commercial use. This plugin exports data …
20 years, 3 months ago
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