5 years, 1 month ago
Highlights
@hplus0603 Thanks for your detailed reply, and for pointing out the existing models.I admit this article is a bit length. I'll start talking about the real contents in the…
5 years, 1 month ago
5 years, 1 month ago
In previous articles I only mentioned turn-based games for simplicity. But if this architecture can only handle turn-based games, it's not really helpful. Let’s see what we can…
4 years, 11 months ago
Now we're at the 3rd stop from roadmap. I'll talk about field of view, which means that different clients see the scene differently.Changing Scene Inside SessionBefore jumping t…
5 years ago
Now we're at the 2nd stop from roadmap. I'll talk about how to synchronize the the game across different clients.Synchronization should consider 2 factors: data and graphic disp…
5 years ago
Latest Activity
See all in DiscussionsIn previous articles I only mentioned turn-based games for simplicity. But if this architecture can only handle turn-based games, it's …
4 years, 11 months ago
Now we're at the 3rd stop from roadmap. I'll talk about field of view, which means that different clients see …
5 years ago
Now we're at the 2nd stop from roadmap. I'll talk about how to synchronize the the game across different clients.Synchronization …
5 years ago