16 years, 4 months ago
Highlights
Community contributions featuredQuote:Original post by RattrapI'm curious to see if I can see a 3DS in 3D. I've had eye alignment issues since I can remember, which basically results in my right eye being domi…
16 years, 4 months ago
16 years, 7 months ago
I was wondering if anyone knows of a distort/shimmer effect, or anything post process effect that respects depth? So for example, when you have a heat shimmer, it'll only d…
17 years, 2 months ago
I am currently working on a game programming contract and my boss lives in Europe. And we were trying to find a way to pay me, so we tried, PayPal, but when he tried to pay…
18 years, 2 months ago
I am having trouble appending to the steam out buffer UINT offest = -1; Device->SOSetTargets(1,&AppendBuffer;,offset); The buffer only has info from the last draw call,…
18 years, 10 months ago
Latest Activity
See all in DiscussionsQuote:Original post by RattrapI'm curious to see if I can see a 3DS in 3D. I've had eye alignment issues …
16 years, 4 months ago
Quote:Original post by Nik02In D3D11, you can enable depth writes on less-than or greater-than basis compared to the incoming calculated …
16 years, 7 months ago
I believe the the video card has a another depth buffer(Hierarchical Z Buffer) that it uses to test at this …
16 years, 7 months ago