Hi, I am working on a project in both Direct3D and OpenGL. I am using PS 2.0 and rectangular textures. I have discovered a significant optimization in OpenGL, whose accurac…
18 years, 10 months ago
Hi, I am working on a project in both Direct3D and OpenGL. I am using PS 2.0 and rectangular textures. I have discovered a significant optimization in OpenGL, whose accurac…
18 years, 10 months ago
19 years, 2 months ago
19 years, 2 months ago
Yeah, I thought about doing it that way. keeping two textures and doing two partial copies on the source buffer. It would probably work just fine that way but it's more wor…
19 years, 2 months ago
I have a D3D9 app running in windowed mode, on a system with a dualhead display. When the app is moved onto the second monitor, it continues to function, but slows dow…
19 years, 2 months ago
Hey all, I am writing a Direct3D based video renderer. I have an ortho projection set up to render into a window. I want the logical units of the vertex data to match the resolu…
19 years, 3 months ago
Hi, I am working on a project in both Direct3D and OpenGL. I am using PS 2.0 and rectangular textures. …
18 years, 10 months ago
Yeah, I thought about doing it that way. keeping two textures and doing two partial copies on the source buffer. …
19 years, 2 months ago
I was afraid of that, as it is true that it is a minor issue for commercial games. I am …
19 years, 2 months ago
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