My custom game engine currently uses XML to specify combat animations. It's a little gross.<AbilityAnimation> <Name>sliceanddice</Name> <Paths> <Path…
5 years, 3 months ago
My custom game engine currently uses XML to specify combat animations. It's a little gross.<AbilityAnimation> <Name>sliceanddice</Name> <Paths> <Path…
5 years, 3 months ago
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