19 years, 6 months ago
Highlights
Quote: The reason why I choose fixed-point z-buffer is that you cannot mix floating point operations with MMXYes, you can't mix floating point (x87) with MMX. MMX, 3dnow and x87…
19 years, 6 months ago
19 years, 6 months ago
Quote:Original post by zedzas i said above(seeing is believing, im a great believer in facts + not theory)i dont give a monkeys about gflops etc, all i care about is actual resu…
19 years, 6 months ago
19 years, 6 months ago
19 years, 6 months ago
Latest Activity
See all in DiscussionsQuote: The reason why I choose fixed-point z-buffer is that you cannot mix floating point operations with MMXYes, you can't …
19 years, 6 months ago
Quote:Original post by zedzas i said above(seeing is believing, im a great believer in facts + not theory)i dont give …
19 years, 6 months ago
Quote:Original post by zedzsure it depends on the scene etc, but offhand ive heard the figure 100-200million/sec WRT cell.These numbers …
19 years, 6 months ago