3 years, 9 months ago
Highlights
@undefined yeah but like how do i integrate it with the impulse-based collision resolution? If i found a collision in the swept volume do i move the collider in the collisi…
3 years, 9 months ago
Hello,i followed this article: https://gamedevelopment.tutsplus.com/tutorials/how-to-create-a-custom-2d-physics-engine-the-basics-and-impulse-resolution--gamedev-6331 and i wou…
3 years, 10 months ago
I am currently developing my own physics engine and i would like to generate 2d collision manifolds for capsule intersections. Right now I currently support circles and polygons…
4 years, 1 month ago
4 years, 6 months ago
Is it possible to create/remove entities while iterating over them? Is it possible to create an “entity_iterator” structure that handles this process? For example:struct world {…
4 years, 4 months ago
Latest Activity
See all in Discussions@undefined yeah but like how do i integrate it with the impulse-based collision resolution? If i found a collision in the …
3 years, 9 months ago
Hello,i followed this article: https://gamedevelopment.tutsplus.com/tutorials/how-to-create-a-custom-2d-physics-engine-the-basics-and-impulse-resolution--gamedev-6331 and i would like to add a “sweep
3 years, 10 months ago
I am currently developing my own physics engine and i would like to generate 2d collision manifolds for capsule intersections. …
4 years, 1 month ago