9 years ago
Highlights
Community contributions featuredYou don't have to be completely original. Just write something that affects the player's (or reader's) emotions. Introduce a character that the player "works with" or otherwise…
9 years ago
9 years, 1 month ago
In short, it's up to your design and what you plan on doing later with weapon/enemy options. I think projectiles should check for collision and tell the object they collide with…
9 years, 1 month ago
9 years, 1 month ago
I'd connect each audio source to the object that should be making the sound. Shooting could be on the gun or the ship, but explosions should be on the projectile and/or the enem…
9 years, 1 month ago
Latest Activity
See all in DiscussionsYou don't have to be completely original. Just write something that affects the player's (or reader's) emotions. Introduce a character …
9 years ago
In short, it's up to your design and what you plan on doing later with weapon/enemy options. I think projectiles …
9 years, 1 month ago
I'd connect each audio source to the object that should be making the sound. Shooting could be on the gun …
9 years, 1 month ago